Homebrew Rules

The main campaign is being played as close to rules as written as possible, with some slight changes for ease of use and for storytelling purposes. I have tried to keep any rule changes as game-neutral as possible, but have on balance chosen rule changes that will favour player characters over NPCs.

Rule Changes

 * Consuming a potion can be used as a bonus action, administering to someone else is an action.
 * Being resurrected after death gives a permanent death saving throw failure. This hard caps resurrections to 3 per character.
 * Skill challenges from 4th edition are implemented.
 * Feats are implemented.
 * Anyone can use a scroll on a successful Arcana check.
 * An attack roll that just hits (Equal to AC), does half damage.